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Designer

In short. Designer at Neuralink: a full-time mid-level role, on-site in Austin, TX. Posted salary: $135K – $281K. Main work: Design, prototype, build, and ship novel computing interfaces for BCI. Skills mentioned: Machine learning, C++, React, C. Posted Nov 6, 2026, checked on the employer's site 15 min ago.

Salary$135K – $281K / year
LocationAustin, TX
FormatOn-site
TypeFull-time
LevelMid level
PostedNov 6, 2026 · 5 hours ago
Checked on Neuralink's careers page 15 min ago · via Greenhouse0 views
  • Early applicant
  • Salary listed

Opens Neuralink's own application page. No sign-up on Sudo Get Job.

Summary

  • Design, prototype, build, and ship novel computing interfaces for BCI
  • Work with study participants to iterate on and further refine these interfaces
  • Collaborate with domain experts in neuroscience, machine learning, and implant engineering to maximize the precision and fluidity of these interfaces within…

Quoted from Neuralink's description, not rewritten.

Skills mentioned

About the role

About Neuralink:

We are creating devices that enable a bi-directional interface with the brain. These devices allow us to restore movement to the paralyzed, restore sight to the blind, and revolutionize how humans interact with their digital world.

Team Description:

The BCI Applications Team is responsible for building Telepathy.app—software which enables people with paralysis to use computing devices with precision and ease, via thought alone. Our team spans a wide range of disciplines, from neuroscience and machine learning to software engineering and interface design.

Job Description:

We’re looking for an experienced Designer to conceptualize, prototype, and ship novel computing interfaces tailored for BCI. Our ideal candidate will possess the following qualities:

  • Passion to explore an open-ended, multi-disciplinary, constrained space where design choices are informed by neural structure, model architecture, radio bandwidth, and more. For instance, a slight difference in an animated spring coefficient can change perceptual response time, shifting the alignment of labels and the performance of our decoders. You will actively collaborate with domain experts within and outside the team to understand these constraints and design your way around them
  • An intuitive sense for what level of fidelity to reach for when navigating this space, be it a conversation, a rough sketch, or a testable prototype
  • Excitement to work within and push the boundaries of an entirely new medium of interaction without the traditional sensory feedback of existing physical input devices (e.g., the kinetic friction of glass along the surface of a trackpad, or the resistive pressure of a spring during a keypress)
  • The ability to empathize with and design for people with a sensory experience that differs from your own, and ambition to build something that feels magical, beyond the local minima of that which “works.” You’ll do whatever it might take to deliver that experience, be it a highly optimized vertex shader or a custom property animator, while maintaining an extremely high bar for fluidity and detail throughout
  • A strong point-of-view, without ego—you may occasionally pursue a hunch that not everyone on the team agrees with, but are relentless about testing, deleting, and learning from ideas that don’t work

Job Responsibilities:

  • Design, prototype, build, and ship novel computing interfaces for BCI
  • Work with study participants to iterate on and further refine these interfaces
  • Collaborate with domain experts in neuroscience, machine learning, and implant engineering to maximize the precision and fluidity of these interfaces within our constraint-space

Required Qualifications:

  • Bachelor’s degree in Computer Science, Human-Computer Interaction, or related field; or equivalent experience
  • A portfolio of demonstrated experience designing and shipping features end-to-end (i.e., initial conceptualization → nth prototype → initial release → nth iteration)
  • Proficiency in Apple frameworks (i.e., SwiftUI, UIKit/AppKit, and/or Metal) or an equivalent and transferable stack (i.e., React, Three.js, WebGPU). 
  • Familiarity with Objective-C, C, and/or C++

Expected Compensation:

The anticipated base salary for this position is expected to be within the following range. Your actual base pay will be determined by your job-related skills, experience, and relevant education or training. We also believe in aligning our employees’ success with the company's long-term growth. As such, in addition to base salary, Neuralink offers equity compensation (in the form of Restricted Stock Units (RSU)) for all full-time employees.

Base Salary Range:

$135,000—$281,000 USD

What We Offer:

Full-time employees are eligible for the following benefits listed below.

  • An opportunity to change the world and work with some of the smartest and most talented experts from different fields
  • Growth potential; we rapidly advance team members who have an outsized impact
  • Excellent medical, dental, and vision insurance through a PPO plan
  • Paid holidays
  • Commuter benefits
  • Meals provided
  • Equity (RSUs) *Temporary Employees & Interns excluded
  • 401(k) plan *Interns initially excluded until they work 1,000 hours
  • Parental leave *Temporary Employees & Interns excluded
  • Flexible time off *Temporary Employees & Interns excluded

Opens Neuralink's own application page. No sign-up on Sudo Get Job.

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Questions & answers

What is the salary for this Designer role?
Neuralink lists $135K – $281K per year.
Is this job remote?
It is on-site in Austin, TX.
How do I apply to Neuralink?
Use the Apply button. It opens the application on Neuralink's own careers site; no account on Sudo Get Job is needed.
What do Graphic Designer jobs pay in Austin, TX?
The median advertised base salary is $236K a year across 17 open listings.