Rankings Guides Blog Companies Saved0
Intel71 open rolesCompany page

GPU Software Development Engineer

In short. GPU Software Development Engineer at Intel: a full-time mid-level role, on-site in Folsom, CA. Posted salary: $111K – $211K. Asks for 3+ years of experience. Main work: Develop, validate, and optimize GPU kernel-mode drivers for Windows operating systems. Skills mentioned: Python, C++, C, Firmware. Posted Oct 31, 2026, checked on the employer's site 8 min ago.

Salary$111K – $211K / year
LocationFolsom, CA
FormatOn-site
TypeFull-time
LevelMid level
PostedOct 31, 2026 · yesterday
Checked on Intel's careers page 8 min ago · via Workday0 views
  • Early applicant
  • Salary listed

Opens Intel's own application page. No sign-up on Sudo Get Job.

Summary

As a GPU Software Development Engineer, you will play a critical role in designing and developing software solutions that enable Intel's GPUs, ranging from firmware and device drivers to APIs and application layers. You will work on cutting-edge kernel-level features that drive functionality, power management, and performance optimization for integrated and discrete graphics products.

Quoted from Intel's description, not rewritten.

Skills mentioned

About the role

Job Details

Job Description 

The Role and Impact

As a GPU Software Development Engineer, you will play a critical role in designing and developing software solutions that enable Intel's GPUs, ranging from firmware and device drivers to APIs and application layers. You will work on cutting-edge kernel-level features that drive functionality, power management, and performance optimization for integrated and discrete graphics products. Your contributions will directly shape immersive visual experiences for millions of users, ensuring Intel's leadership in graphics technologies.
Business Group

We are the Windows Kernel Mode Driver Team within Intel's Client Graphics IP group of DCG. Our primary objective is the development and deployment of robust and performant Windows kernel GPU drivers.  These drivers are instrumental in unleashing the full potential of Intel's integrated and discrete GPU hardware for user-space clients, games, and applications.

Our focus lies in managing critical low-level functions, including device activation, reset and power state transitions, workload submission, power conservation, and scheduling, as well as collaboration with System-on-Chip (SOC) Intellectual Properties (IPs). With this charter, we conceive, create, and verify software solutions that serve as the link between user-space applications and the underlying GPU and SOC.  If you thrive in an environment that involves working on system-level software, with regular exposure to diverse domains such as graphics rendering, firmware, SOC, and power management, then a role on our Kernel Mode Driver Team is where you should be.

Key Responsibilities:

  • Develop, validate, and optimize GPU kernel-mode drivers for Windows operating systems.
  • Collaborate on implementing low-level features, including device activation, power management, and workload scheduling for integrated and discrete GPUs.
  • Design and debug firmware and software features related to GPU hardware and accompanying System-on-Chip (SOC) components.
  • Analyze telemetry and resolve complex issues across layers of driver stacks, domains, and IP integration.
  • Contribute to the creation of test frameworks, workload automation, and validation methodologies to ensure high-quality code delivery.

Qualifications

Minimum Qualifications are required to be initially considered for this position:

  • Bachelor's degree in Computer Science, Electrical or Computer Engineering, or a related STEM field.

  • 3+ years of relevant industry experience, in two or more of the experience below:

    • Python for automation/data analysis and C/C++ for firmware and software development.
    • Developing kernel-mode device drivers for Windows OS, including knowledge of WDDM and kernel-level programming.
    • GPU (Graphic Processing unit) hardware, graphic drivers, and low-level GPU programming.
    • Debugging methodologies and hardware/software specifications for development and validation.

Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.

Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

  • Master's degree with 1+ years of relevant industry experience.
  • Background in power management, scheduler optimization, or memory management in kernel-mode driver development.
  • Knowledge of graphics, video, and display technologies.
  • Experience working collaboratively in hardware/software product development teams.
  • Experience working with other scripting languages for automation purposes.

We are seeking passionate individuals who thrive in collaborative, technically driven environments and who are eager to make meaningful contributions to Intel's GPU technologies. Apply today to shape the future of graphics solutions with us.

Job Type

Experienced Hire

Shift

Shift 1 (United States of America)

Primary Location 

US, California, Folsom

Additional Locations

Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

N/A

Benefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

Annual Salary Range for jobs which could be performed in the US: $111,030.00-211,200.00 USDThe range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

Opens Intel's own application page. No sign-up on Sudo Get Job.

More Software Engineer jobs

All 11,251 jobs

Other companies hiring Software Engineers

All Software Engineer jobs

Explore

Questions & answers

What is the salary for this GPU Software Development Engineer role?
Intel lists $111K – $211K per year.
Is this job remote?
It is on-site in Folsom, CA.
How do I apply to Intel?
Use the Apply button. It opens the application on Intel's own careers site; no account on Sudo Get Job is needed.
What do Software Engineer jobs pay?
The median advertised base salary is $188K a year across 11,251 open listings.